I'm currently experiencing a discrepancy between what Photoshop shows as my albedo, gloss, etc... textures when working in DDO and what actually gets output as flats when using the exporter. This is a random example textured with the latest version of DDO. Below is the albedo as seen while working in Photoshop. The…
Hi! Yes its normal, its to compensate the differences in two renders, but this will change with next release as they are now more similar. If you´re experiencing issues with this, you can comment out "// ApplyAlbedoCurve();" from the script located at: Quixel\SUITE\script\calibration\Marmoset Toolbag 2.jsx Hopes this helps…