Automation of all things that you would have to spend a lot of time doing otherwise, like for example cables => https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=35639
Yeah ... I mean, I get that it's a powerful app but it looks like something for hardcore tech nerd types. Not for me. That might not be true at all, but that's the impression I get as a casual consumer who looks at example videos like the above. For good or bad, there's some feedback. :) I don't look at it as something I…
It takes the spatial features of a 3d model and combines them with user-input describing direction to generate a map that can them be used to control anisotropic highlights. While flow (=direction) maps for things like lava and water are easy to paint in 2D (and there are indeed a few tools available for their creation…
So you are saying that this pricing information is not clear enough? http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190#batch What else you would like to see there listed? Each product have its own page (look into Products in page menu, thats first option), for example: - Houdini Indie, which…
The whole teams makes games. Especially as big as No Mans Sky. Epic is a game studio, so it's not a problem for them to make game. I haven't seen Autodesk making any game to prove that Maya is so good at game making. Beside this, you are not making game in Maya, you use Maya to help make game. And Houdini gives you all of…
One issue is that the Indie restrictions seem to be similar to the limitations of MayaLT, which makes it unusable for a lot of artists. In particular : A practical example : I have been doing a few assets with LT just for the sake of putting the app to the test, only to realize later that it was impossible for me to work…
EDIT: retracting some of my criticism over the license. Google led me to the price of the floating license, which about 1 year ago was pegged to be 800 USD. http://www.sidefx.com/index.php?option=com_content&task=view&id=2721&Itemid=391 Which sounds is reasonable. Yet I still think SideFX may be served better with a more…
I lied. :) I got a question. For those of you who seen/used Houdini at their jobs. - To solving what type of tasks/problems Houdini was used? Actually, second question is for you all that work in games. - What you would like to see made in Houdini to aid you in making games? Tools? Tutorials? Anything else? Can you give…