Working at Rockstar is a lot of hard work. The hours are intense and the atmosphere can be somewhat chaotic at times. There's a pretty high turn around rate due to people quitting. But, ultimately, the end product is worth the troubles. The thing I enjoyed about R* was knowing that the game would not ship unless it was as…
Oh trust me, some people wanted to. Honestly, Rockstar isn't for everyone. And its hard to talk about the company without it sounding like slander or being negative. It is what it is, and its a tough gig. Some people make it through the hours just fine, others burn out. For me what made me leave was the lack of Work / Life…
That does sound nice. I think a strong bond with colleagues is essential. I love the idea about being shown around, that's brilliant. I may have to steal that one from you... I completely agree about loving our work. It is brilliant, and I'm so glad I'm a part of it. At this point in my life I think I'd like to find a job…
:poly121: Jeez! The games the R* guys produce are excellent and achieve massive commercial success. BUT, that kind of work life is insane to me. You would have no life. I know some crunch time is common place in this industry, but two years of 18 hour days, 7 days a week is not right. Not for me thanks.
It was awesome before the big crunch. Lots of fun, a great team to work with. We had an amazing bond and felt like a family, more than a videogame dev team. Every time someone left, we felt the loss in more ways than one. And usually we'd have one hell of a good party after hours to send them on their way. We did get time…
Hi guys! It has been a while since I last posted my work, but seeing as I've just finished a massive project, I thought I'd share it here! It's an homage to one of my favourite games, 'Bully' by Rockstar Games. I'd love to see a second game in the franchise, so I figured it would be a fitting project. It serves as a…
Wow, seeing this makes me want to know more about shading in UE4 and PBR in general. That thing about the normal and height map is very interesting. Could you point to some nice resources on UE4 shading?
I'm now working on an Art Book as part of my university project assignment, and I thought I'd share it here. It basically aims to explain some of my methods for particular props. I'll be uploading more as they come, here and my website. If you need to see higher resolution versions, you can download them from my imgur.…
@SuperFranky - Me too! I sure did, and it was really fun doing it too. Thanks! @mospheric - Wow that's so cool! Thanks a lot for the heads up! @shinobix - Amazing! It's so rewarding for the hours I've spent making it. Thanks for the link!! @deadpixl - Thanks! Ah good spot, I figured it'd be quite far from the camera, so I…
So cool. Rockstar should take note they need to make a new bully! Love the fly through everything looks awesome. Only critique is the globe could maybe use some more geo. But that's super minor and nit-picky. Overall Top Notch! Great Job.