I was really just trying to find a style that works for me and practice anatomy along the way as you said knowledge of anatomy is needed before you create your own stylized creations. I was also struggling on the decision to go either stylized or realistic at the time, as I'm pretty new to creating characters and started…
Okay. When I said I'm all good there I wasn't claiming I was pro or even close to it and I know there are still things I need to improve on. My earlier sculpts were just fan art pieces of anime I liked with a semi-realistic style which was just for fun and practice.. and that was before I made the decision that I wanted to…
Edit : Hello Polycounters! I thought I needed to bring this to the top so people don't get confused by the stylized sculpts (Satsuki Kiryuin and Motoko Kusanagi) As I've recently made the decision of creating 3D characters that are more realistic, like what you see in Dragon Age: Inquisition, Mass Effect 3, Uncharted 4…
Here is Satsuki Composited. I decided not to add the shoulders, as I couldn't get it looking right. I also did a quick sculpt of Motoko Kusanagi from the anime Ghost in the shell. If you didn't read the first post, please read this to avoid confusion! I've recently made the decision of creating 3D characters that are more…