I don't have a ton of animation experience in Modo, but I've done a bit of simple stuff. You don't need to export he controllers. They'll just wind up coming into Unity as empty GameObjects - they have no further relevance to the rig as animation is baked down. There's nothing wrong with keyframing bones individually,…
I recently started working on my rigging/animation skills. I am rigging and animating in Modo and using it all in Unity. I have a rig in which legs and arms have IK solvers. I also have some constrains on feet. Some of the controllers are just parents of bones (like those blue cubes driving the spine or head and neck).…