Texture are compressed regarding they size defined in the graph. So if you save your graph as relative to parent and that your texture is also at this size (relative), you final texture in the sbsar will be compressed at 256x256. To ensure you keep the original file size (if needed), set the texture node as absolute to the…
I have a substance that I'd like topublish the view in Marmoset. The substance has a few bitmaps that were baked for use with damage generators, etc etc. I've messed with the bitmap compression settings and I can't get anything that looks good, unless it'd set on raw. If I have it set on raw, the published sbsar is 166 mb.…
That logic makes sense to me, but in one of Alegorithmic's tutorials, he sets all of his nodes to relative to parent. His main graph is also set to relative to parent, so it outputs at 256x256. When he brings it into UE4, he simply ups the resolution to 2k and it looks perfect. Edit: Huh, your suggestion worked. The file…