Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this; http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/ I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had…
Unity 5 uses metal - the specular model is still there as an option and was really useful for getting the calibration right in the early betas but there was overwhelming demand for metal to be added, so we figured it made sense to make it the default. The spec/smooth model is pretty in-line with Marmoset's model and the…