This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
The hero drone's main part is the core which contains most of the electronics and the batteries. By itself it's not capable of moving so it needs to be attached to one of the modular engines. Currently only aerial modules are implemented but later I want to make some ground units as well. This is the drone with the…
The .22 caliber mouse gun: The display at the top of the magazine is the only indicator of how much ammo is left because I do not want to have any sort of HUD at the end. (There is some right now for development purposes.) Remaining mission time will be shown on clocks around the house, health is going to be displayed as…