Hi all, I have a question about Ambient Occlusion maps. So I know you can use them on your models, however if you are using UDK/Unreal or a game engine that renders Ambient Occlusion automatically, do you still need to create Ambient Occlusion maps and apply them to your models? I'm using UDK 2013 for a game engine, not…
Farfarer: Thank you for the information :) So when I create the Ambient Occlusion map, do I bring it into Photoshop and set to Multiply over the Diffuse texture, or do I add an Ambient Occlusion node to my shader in Maya and apply the AO map there?
Farfarer: I tried rendering Ambient Occlusion in ZBrush with some of the objects that I have created, but some of them just don't seem to render Ambient Occlusion at all. Is that the situation where you suggested to use the Ambient Occlusion map that can made from CrazyBump?
Farfarer: I have seen with some of my objects that Ambient Occlusion is not rendering any shadows sometimes, will some objects not have AO maps depending on what the Diffuse map is, or does it just depend on what you are modeling? WaYWO: Thank you for the information :) I have done AO renders for some of my objects in…