Hope you guys like it. I'm gonna start on the low poly tomorrow and then begin the texturing. Gonna work harder on the wood textures this time around. Grimy concrete is easy but wood, not so much. [IMG][/img]
I'm working on some concrete in Unity 5 and wanted to get some feedback - I'm trying to get a PBR setup and am currently using the standard shader with normals and spec, with the roughness map inverted(to make it a smooth/gloss map) put into the alpha channel of the spec map. Current screenshots below:
Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k…
@tnozaki It looks like you're rushing your scene. It is very noticeable the lack of references and definition. A common pipeline is to test your scene without materials and see how the lights and the shapes are coming together. There is too much light coming from both the back and the front. Try to design a top view of the…