making some assets after a long break of programming / UI only for my game (old 55° angle) 35° angle really seems the way to go, the old 55° sucks hard in retrospect Didnt go for the 35.264° ISO angle as it results in a 64x111 format, while 35° results in 64x112 +- which can be divided by 8 in case anyone is on that subject
My latest 3D endeavor. Design inspiration and surfaces reference comes from f-35 lightning helmet as well as some older soviet helmets. It was modeled entirely in Zbrush R6. Rendering and material set up in KeyShot 5, textures come from dDo2.
The cannon was fired only once with a charge of 100 kg of gunpowder and when fired covered a distance of about 35 km. I am working on environment will update soon. Please welcome C & C . More angle views here is my artstaion community profile :- https://www.artstation.com/artist/rahulgarg
Hi there, I'm in the process of wrapping up this piece for my first original miniature and indiegogo project, you can check out more info at the campaign. We've reached full funding and some of our main stretchgoals. It's been an amazing experience, only 35 hours left!…