I was wondering if anyone had any luck getting usable geo out of XGen groomable splines in maya. It would be nice to be able to groom a hair style with the card preview and then export the visible geo. I tried exporting a mel script but that only generates the spline curves. Also tried using paint effects to generate geo…
Some videos here, not sure if they cover Xgen conversion specifically, but lots of workflow options to explore: Hair Authoring Tools and Techniques Round Up More: http://wiki.polycount.com/wiki/HairTechnique