I find them to be fantastic reference, but I wonder if in the future, most studios will just cut out the middle-man and scan actors? Then all that needs to be done is retopology and texturing. What do you guys think? Also, merry christmas!
I think what we can take from this is that everything has its place. Plus, you can always mix. I was looking at scans from Ten 24 when the thought popped into my head. Judging by a lot of the scans out there, Ten 24 are one of the only companies to produce good scans via touch-ups. Example below. I agree with MrHobo. The…
We are talking about best practice for 3d scaning/"Photogrammetry" here on the tech forum if you are interested. Personally I see it as a tool to help and not replace any skills. Just like mocap is a tool for animation there is always the need to add layers and clean up data. Its the same for 3d scanning.…
Always when reading about 3d scans technology and its influence to anatomy sculpting in zbrush I wonder about "photo vs painting" disputes in XIX century..How many of painters think that photo-technology will supersede classical painting. Just my two cents.
As 3d scanning becomes more widespread, that also mean that there will be less bias against traditional sculpting to be integrated into the development process (like the film industry has been doing for decades). Also : [ame]https://www.youtube.com/watch?v=Q73-oOYEN6A[/ame] The process is just not as instantaneous as the…
well I was just thinking that if you need a specific actress and get her in to the studio and scan her, then fine But what if you want a face that fits in with your artistic vision but does not exist in reality. maybe you want someone who look like a combination of nick nolte and clint eastwood( horrible thought I know),…
Asset production is a bottom up process. Complex 3D scans will have to be cleaned by the modeler EVERY time. In some cases, whole sections will need to be remodeled as retopologizing simply takes too long. What this means is that compromises to the fidelity of the model will have to be made and not all will be conducive to…
Eh? What's the point? The riggers and technical artists will be the one pesting against erronous topology, not the animator, which job is just to animate, as in to bring it to life. Here's what you didn't get. Let's look at both positions the same: Animators and Modelers. Modelers: Based on initial illustrations and…