First thing you do in Modo. 1)Go to Mesh edit tab 2)press Mesh cleanup 3)press F5 4)find mesh.cleanup true 5)right click - map command to key Press the hotkey A LOT when you model stuff. The only way to work Second, symmetry is broken in Modo. You can do two things 1)Download Pushing Points toolkit (google it, it comes…
Do you like the workflow more than MAX so far? There's a great thread for MODO scripts here I found very useful. http://www.polycount.com/forum/showthread.php?t=137427
I prefer MODO's modeling and UVing workflows to Max and Maya. I don't use MODO for rigging and animationr. I'm still figuring out the Shader Tree. :) The elegance of MODO's modeling tools is compromised by the amount of "dirty mesh" that needs to be cleaned up for game engine use... I've replaced MODO's default…