Im wondering if anyone has experienced this, or knows a way to fix it. I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode. What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly…
HM well as my co-worker suggested, it seems likely this ramping is a result of compensation for the SRGB setting for the Albedo in marmoset. Honestly I am really surprised by the degree to which it's shifted. But initial review of my 3DO and DDO next to each other, they are not as far off as I assumed. Ultimate would be…