I am working with a flat plane and I am trying to weld some vertices. Some of the points have welded fine but others wont. Take this piece for example, the top and bottoms have welded but the ones in the middle wont. Same problem with another area: and another: thanks in advance for any help :)
Rendering is not a good way to check for backfaces. Materials override this, for example. And it's slow. 1. Select the model, right click, choose Object Properties, and enable Backface Culling. Then just rotate your model and examine it. 2. Enable "Backface Cull on Object Creation" in the Preferences. This will make sure…
Without a doubt its 3D Max as the Graphic Engine is very different from Maya. Now as for you mention, Eric is correct it is a reverse face as your only getting some vertices welding to see if an object has a reverse face you can click render with the default settings and it will render out an image of your model and if…