I'm having a minor issue with 3D Max 2012, It seems everytime i move something like an object, edge or vertex and then go to copy its position data say like "X 1.000m" It will move to that position when it should already be in that position. Another example is I've got two objects both in that position but one isn't in…
Anyhow, I took a look at it then figure it must be the position data is wrong and it was.. it seems that it wasn't showing absolute but instead rounding it. I would love to know a way to fix it but i honestly don't think there is, I guess i'll use the popup window for position now instead.
Sorry, I don't know what xform. I'm just typing this into the position popup window and bottom window of Max as for checking the coordinate system your talking about units, right? I do apologize for the inconvenience as i don't have much experience in max as i'd like so i may be a little misunderstanding of certain terms…