If you want to use the same animation set, consider ways to suppress certain portions of the animation. 1st person in games is normally simulated and doesn't represent a real 1st person view - so plugging in third person stuff directly to first usually yields some not so desirable results. The same goes for prioritizing…
Meh, you can put me in my place. Means that I'm probably searching the wrong terminology. Yes, using the same model for first person and for the other players view of you. No separate gun or arm models. Because its cheaper to have one model versus two, and then having to animate two sets for each and every animation.…
I believe oXYnary is referring to the fact that many first person games have a separate set of models and animations for both the first person perspective (these are high quality assets such as the gun in a player's hands) and the third person (or world) perspective (these are generally lower quality assets, such as the…
Bumping. Not sure if wasnt understood what I was asking. Soooo making a first person game with only the in game model versus a separate animation and mesh set for the arms/weapons. What things need to be thought out for this? From the camera placement and attachment to the animations.