Status quo is not an inherently emotionally loaded term, also I have no idea where you are getting this anti-business crap. It's not hard to compare them at all. The fact they aren't the same is what warrants the comparison. Look a little closer. Houdini indie can function as Houdini engine. Additional licenses of Engine…
This thread is a bit old but I just found it and I hope I can add some feedback. I've tried the demos of Modo 801 and recently 901. I love it. I'm interested in using it for game dev. I'm an indie. Modo full is not in my budget. Here's the problem with Modo indie for me. Scripts/plugins disabled: This alone is a…
It's similar to Autodesk 'indie' licensing in that it has had significant features stripped out. Look at what Side Effects did with Houdini indie, it's the full Houdini FX package with limitations only on rendering size (can't go above full HD for animation, but unlimited for stills) and you don't get unlimited mantra…
Sure it is depending on what you do. It is NOT an import limit, its not even a limit for saving a scene, nor is it a limit when working inside of Modo. The only limit is with export, and if you work smart you can even get around that limit. Its not necessarily the softwares fault if the artist cannot overcome certain…