the default Extend command in Modo is awful imo. There is Seneca's script which makes it into a proper tool. It's called Bevelittle. Also there's a script which makes it work like Maya - @y_extrude.py. Google them.
there's also a seneca script that creates tubing on the path of the selected edges. Alongside beveling and deleting inward polys and making tubes out of remaining corner polys, I saw him using that 'makepipe'(or somthing else) script too.
I'm doing the transition from Maya to Modo.. is there any way to change the selection to be like Maya? clicking a component and then double clicking the one after it will select the loop, double clicking in between two selected components will select only in between etc etc..using the L for looping and the up arrow to grow…
I am using max at home and modo at work and it looks like I get same things done a lot better in modo. For instance, you can model and unwrap and add hard edges at the same time while in max you have to add unwrapping modifier and when it is on you cant model. However max feels more precise to me and modifier stack is the…