Here's a quick screenie of what is actually happening, 3DO does not display a mesh once it opens as it doesn't like my custom meshes, and when switching over to one of the default ones I am presented with these strangely sub surface looking meshes that do not use the DDO generated textures, no matter how many times I use…
So yeah, as the title states 3D0 does absolutely nothing when working within DDO or NDO, I've had to resort toolbag for DDO work and guessing when NDO'ing. Upon opening 3DO I am presented by nothing but a gray screen, upon hitting space and choosing one of the preset models I can atleast display that, however none of my…
I open up Photoshop, launch the Quixel Suite and click the 3DO button. Then I get what you see in the previous picture I posted. If I remember correctly, 3DO has been broken since 1.6. Edit:// Okay, I must be doing something wrong then, because the helmet SDK works just fine... I can't figure out what I'm doing wrong…
I am having an issue as well. For the past week I've been trying to solve the issue on my own and trying to find solutions online, but no luck. I've just been trying to load in my mesh to Ddo and then put it into 3do, but nothing wants to work. 3do will open up fine with the default sphere, but if I add my own mesh it'll…
I'm sorry guys if this thread is quite old and I'm suddenly just bumping it. Yes, guys. I had this problem myself. The affected products are (products that export obj incorrectly, so 3DO doesn't read them correctly): Autodesk 3DS Max 2014 Autodesk 3DS Max 2015 It's because they use FBX plugin 2014. So here's my solution (I…