So yeah, as the title states 3D0 does absolutely nothing when working within DDO or NDO, I've had to resort toolbag for DDO work and guessing when NDO'ing.
Upon opening 3DO I am presented by nothing but a gray screen, upon hitting space and choosing one of the preset models I can atleast display that, however none of my textures from either NDO or DDO are visible on them, and if loading custom models in with DDO it simply refuses to display that either.
I'm using PS CS6 and I know 3DO has worked for me in earlier verisions of the suite.
Replies
In unrelated news: Any reason as to why you say 3D0 instead of 3DO? (Using a zero instead of an O?)
And am I? :O Oh, yeah I did in the title for some reason.. NOT A CLUE MATE! Haha
Oh okay, I misunderstood you then.
http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples
Just to rule out any problems with the input maps?
HugoJackson18 Hi man whats up? Sorry to hear about 3do, did this behaviour start just out of the blue or was it after you updated the sute? Is it constant or does it go away with a restart?
Loading the preset textures but with a custom model yields no results and I also attempted simply loading in a tiling normal I had made in NDO2, no results there either.
I open up Photoshop, launch the Quixel Suite and click the 3DO button. Then I get what you see in the previous picture I posted. If I remember correctly, 3DO has been broken since 1.6.
Edit:// Okay, I must be doing something wrong then, because the helmet SDK works just fine... I can't figure out what I'm doing wrong though.
But yeah, the 3DO custom loader is still broken, at least for me.
Windows 7 x64
Photoshop CC 2014.2.1
QUIXEL SUITE 1.8
http://quixel.se/usermanual/quixelsuite/doku.php?id=inputmaps
Also, how are you producing your meshes?
My meshes are created in 3D's max 2014 and exported as triangulated OBJ's.
Actually the need for hitting refresh multiple times on the sample project is actually a bug we just discovered, so thank you for reporting that!
If not then I have no idea how to solve it
Current path is - H:\UE4\StormTrooperArm\E_11
And the files are
e_11_col.png
e_11_curvature.tga
e_11_nrm.tga
e_11_objs_normals.tga
e_11_occlusion.tga
All in 2 K.
@Robeomega, where is this button you're talking about? Been looking around but I can't find what you're describing.
Here's a quick screenie of what is actually happening, 3DO does not display a mesh once it opens as it doesn't like my custom meshes, and when switching over to one of the default ones I am presented with these strangely sub surface looking meshes that do not use the DDO generated textures, no matter how many times I use the refresh button.
Traggey - We´ve re-exported your mesh, dowload it here and give it a try: edit removed
hugojackson18 - Still having problems?
Autodesk 3D Studio Max 2014 SP5 (x64).
EDIT : I just now noticed that on the gun.obj you uploaded the normals are broken in certain areas such as front grip and the back end of the tube.
I am also having a rather annoying but not breaking issue with the mask editor where I have to close out of it and load it up again each time I create a new mask for it to actually be applied, the first time around it simply leaves the mask black untill the mask button is clicked again.
I have also managed to run into a problem where when trying to rename a material layer within DDO the entire thing locks up, I can still click certain buttons but with no visual feedback on it and the interface itself is stuck in text-edit mode, however I can not type anything.
PM sent with the requested files.
Also in this thread
http://www.polycount.com/forum/showthread.php?t=145552
This has got nothing to do with roughness maps. Read the thread before you post.
It should be a basic thing to be respectfull on the internet. Not everyone is a noob.
Youre Welcome
So after some investigating by our most talented detective (not me) we´ve discovered that the issue here is 3ds max 2014.. So of all the people who are experiencing this issue max 2014 is the common denominator. If we take the file and re-export it from any other 3d pakage it works, so this looks like a very strange bug. We´re very sorry about this and are working for a fix for this, but as a workaraound re-export it from another program.
We´re looking to see if there is anything that can be done with Max 2014 to get it to work, I´ll let you know as soon as I know more!
Was it 2014 that you had a problem with as well?
Yes, guys. I had this problem myself. The affected products are (products that export obj incorrectly, so 3DO doesn't read them correctly):
Autodesk 3DS Max 2014
Autodesk 3DS Max 2015
It's because they use FBX plugin 2014. So here's my solution (I had a copy of Autodesk 3DS Max 2013 on my PC, with updated FBX Plugin 2013.3):
1) Do my work with Autodesk 3DS Max 2015 SP3
2) Export with Autodesk 3DS Max 2015 SP3
3) Open the exported OBJ file with Autodesk 3DS Max 2013 Product Update 6
4) Re-export the OBJ with Autodesk 3DS Max 2013 Product Update 6
5) Import it into 3DO
That worked... I'm really happy I resolved this issue once and for all
Btw, I'm using Quixel Suite 1.8
Traggey - Really sorry for your troubles, we´re working on a fix for this!
In Autodesk 3DS Max 2015 SP3 I used these export settings (they worked in 3DO and they are export settings for OBJ export):
Geometry
Flip YZ-axis (Poser-like) [checked]
Shapes/Lines [unchecked]
Hidden objects [unchecked]
Faces: Triangles
Texture coordinates [checked]
Normals [checked]
Smoothing Groups [checked]
Scale: 1.0
Material
Export materials [unchecked]
Create mat-library [unchecked]
Force black ambient [grayed out, since the previous two are disabled]
Output
Target: PC/Win
relative numbers [unchecked]
Precision: 4
Optimize
vertex [unchecked]
normals [unchecked]
texture-coord [unchecked]
Write log to Export-folder (when using #noPrompt in scripts) [unchecked]
Preset: <NONE>
That worked in the 2015 version and 3DO accepted the mesh with no problem.
Nope.
Just tried with the same settings and all that, but 3DO still just shows a ball with wrong lighting/reflections.
Edit:// To specify, I loaded in a watch, not a ball, so yeah.
I'm using 2015 SP5 tho.
I was just wondering if anyone was able to run 3do integrated within Photoshop ( I'm running version CS6 64bit ) like in this youtube video?
[ame]https://www.youtube.com/watch?v=xDZDWvTUz-c[/ame]
Using Photoshop CS6
Basically when I begin a new project it works just fine and then once I save my project the custom mesh disappears from 3DO.
From here clicking the "Reimport Mesh" menu option doesn't do anything, and if I use the Reimporter that doesn't work either.
Also notable, the program crashes if I try to export my results after this has occured:.
Will Chambers - If you´re also using 3DS MAX then you´re probably experiencing the same bug as a lot of people in here, there are a few suggested solutions in this thread you could try! Very sorry for the troubles!
Pinin - 3DO is integrated with Photoshop, but the "frameless" mode is not included in the suite
Lead - This sounds very strange indeed! So everytime you save your project the mesh dissapears?
Are you using the normal "Save" or "Save as" function? If you´re using the "Save as" make sure you´re not using any non-alphanumerical characters in the path to the project as that would cause problems. Also, are you running the suite as admin?