I've created a material for a computer monitor that has scrolling text in a couple of smaller windows. Easy to do. Right? When I add the main monitor texture to the scrolling pieces with the alpha masks, instead of showing off the color I want to appear, it shows the color that mixes with main monitor. It should layer on…
Hard to say without seeing how those pieces are laid out and their lightmap UV's. Might also have to do with bake precision. Hard to tell from just that screenshot. Check it in "lighting only" mode. Might give you more clues.
I forgot to mess with the original reason I made this post but I looked up tutorials on Light Maps for UDK and didn't know they had to be spaced out on the UV Layout "such a distance apart". I have two UV sets, and the map is modular so I'm gonna go through each piece and tweak the UV channel layout and re-import. The…