In the mesh properties panel under tangent space, I get 4 options marmoset Xnormal maya 3DS max Does this mean if I bake out my maps in an app like 3D Coat that they won't work?
No. It means the selected mesh will use the tangent basis that the named app bakes in. xNormal for example uses MikkTspace tangent basis for its TS normal maps, which basically uses different maths than other tangent basis's, so if you bake in MikkTspace you want your mesh in marmoset to be using the xNormal setting for…