should be an easy question, how do I get all of these seperate faces to overlap and occupy the exact same coordinates (and fill the uv map boundary)? I think there was a shortcut or something in Maya when uv unwrapping called Unify faces but I barely remember
Can you clarify more Noors? I'm applying the modifier to the object, choosing Face...then what? There's no "Apply" button or anything that I can so. What steps am I missing to replicate this?
Then that's it, the modifier is "auto-applied". You can collapse the stack, or put an unwrap on top, you'll see all faces are mapped into the 0-1 square. uvw map and a uvw xform is sometimes all you need to unwrap simple shapes, without bothering to open uvw unwrap. Great thing is you can copy paste modifiers through…