Hello everyone! I'll be posting progress towards my Character demo reel/portfolio. I will try to incorporate some environment art to support the characters if I have enough time. I'm also planning to create idle cycles for the character presentation. I will add this last of course haha. I will be doing 3 Characters, with a…
Ok another New Update. Worked on textures for the most part. This is currently in Marmoset I will be moving it over to ue4 because I have the character rigged and I want to experiment with something in there.
Here is some progress on the prisoner. That will be first character I will complete. So far I did some of the sculpting. I'm beginning to model the hard surface now. All of this is for the high res still.
Thanks I actually didn't see that been working on it too long haha. Yeah I was thinking of twisting the wires or changing something with them, I'll take that into consideration. It won't be used in anything except as a portfolio piece. The character is a prisoner. Thanks!
Thanks man! I sculpted the clothing for the prisoner and the explorer, but I did use marvelous designer for the cyberpunk characters jacket. I will upload the texture sheets soon once I polish everything, so sometime after gdc those will be up! :) Thanks
The wires connecting from his head to his back should be bundled up in some way. Maybe onto the neck piece? I assume he would get really annoyed by those wires if they kept touching his neck every time he looked left. Also, soften the bicep where it connects to the elbow joint. What's the character's function/job?