Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
Have you tried Copy/Paste in 3ds Max? That's the simplest method, but it requires the same vertex order. However, why export to Max to do this, when you can already do it in 3D Coat? [ame="http://www.youtube.com/watch?v=1Z5h8T0c7BU"]Working w/ Symmetry (Retopo/UVs) - YouTube[/ame]