unfortunately that won´t help, its already Y+ for Maya render and I have some deatils that I wil need that axis, I also tried differents mesh scales with no sucess Normal and Diffuse Maps
Hi everyone, I m working on that blade and I did not like the NormalMap result that I obtained, especially some uglys black lines on the edges BaseMesh HighPoly HighPoly Bevels BakedLowPoly Black Lines I friend of mine told me that it is a viewport Bug or problem, Im not sure about that, I didnt test at any engine yet and…