Hi everyone, I m working on that blade and I did not like the NormalMap result that I obtained, especially some uglys black lines on the edges
BaseMesh
HighPoly
HighPoly Bevels
BakedLowPoly Black Lines
I friend of mine told me that it is a viewport Bug or problem, Im not sure about that, I didnt test at any engine yet and I like to start painting by Normal and Diffuse maps bakes, I would like if you guys help me!!!TY
Replies
Different programs interpret normal maps in different ways, so if you've made it in one program, it might need inverting in the other.
unfortunately that won´t help, its already Y+ for Maya render and I have some deatils that I wil need that axis, I also tried differents mesh scales with no sucess
Normal and Diffuse Maps
Also I'd get more padding in there, just to be on the safe side.