That might be too problematic to do. The filesize alone is 300MB+. Thanks for the offer though. I have found a work around by rendering out multiple maps so the bad pixels change and then using Photoshop remove the red pixels and fill the holes with the maps that don't have a red pixel in that position. Not practical if I…
Yes. Did it to the high poly too just for arguments sake. Also tried altering UVs on the high poly as I know that can sometimes causes pixel artifacts but so far nothing has worked. EDIT: Merged the meshes into a completely new scene all with default settings just to make sure it wasn't anything I've done and it still does…
Sorry to hijack your thread but it seems your issue is resolved and I'm too using 3dsmax with a normal map problem. Can't make a threads yet it seems and I'm impatient. :p Pulling my hair out with this. OK, here it goes. I'm using 3dsmax 2013 to render out a Normal map but for some reason I keep getting these annoying…