You could use the specialized vs generalist argument within level design itself. Depending on the games studios make there's all sorts of jobs you can call level designer. And then there's the generalist level designer that does everything from initial blockout to final scripting. We actually found it pretty hard to find…
Depending on the studio and the skill of specific people they might qualify to do both for sure. Some studios separate Scripting from Level Design as well, so the LDs aren't required to be able to script. I'm an environment artist but during my career I've definitely done a lot of level design myself. Mainly because the…
Level designers are mostly required to do some basic art stuff to help get a feel for the level and composition. However, they do alot more work pertaining to the flow, composition, scripting, and so forth. Environment art is different and does not qualify you to do level design (or vice versa), as generally the enviro…
Hey All, I've seen threads comparing the duties of level designer and environment artist in games (http://www.polycount.com/forum/showthread.php?t=84713), but wanted to know whether an environment artist is qualified as well to work as a level designer, either right away or after working at a company for long enough. I am…
In most places I have worked in environment artists are also kind of Level designers. If your an environment artist that understands design concepts also you are in a great position for growth imo. I started my game career as a level designer when level design meant doing everything scripting, layout, sound, environment…