*UPDATE* I wanted to try a new and better way to do Texture, then I sculpted it in Zbrush with dislpacement modification. All done in Zbrush and Photoshop. Rendered on Marmoset in PBR!
In the meanwhile I will put some images of the work that I did until now...I would like critiques and critiques again :D Model rendered in Marmoset (Textures in PBR tech).
*UPDATE* I made some adjustment for the first texture that I did and I create a new texture tile and an asset, I built this last in mind to reuse it a lot of time in the environment, just rotating it as I wish. I didn't take the AO in the screen Wip, but there's one for each in the AO channel on Marmoset. I need to create…
Hi guys this is one of my firsts thread on polycount, this time I want to share with you a my personal project. I want to rebuild an environment from Final Fantasy, Daguerreo. Dunno how many of you know this suggestive city placed in FF IX, then this is it ... , as you may see it's a little old as the years of the game :)…