Hey, I'l looking to make a tiling texture of some wooden beams / planks of varying lengths and orientation. I have been following the tiling texture tutorial from naughty dog on the pixologic website. I have created 7 different planks of varying lengths all ready to go into my InsertMultiMesh brush. the problem I'm having…
If you have all the pieces you want and you know the layout you want, you could export them all and bring them into another 3d program and set them up, not ideal though I know. Essentially what you'd need to do is change your brush size but if you don't get it perfect that could be a hassle. Phil K has some great tutorials…