I also don't use pre animated/rigged props, and it always worked just fine. I simply import my meshes, and animate them via Matinee. For triggering the animations, I use trigger volumes+a key pressed event (Kismet) in the case of button. I use the trigger volume to detect if the player is even enough close to the button so…
So I've been working with Unreal 4 for about a week no - I am wondering - so I have a drawer that I have animated to open and close and I am trying to find a way that I could have the character in fps mode go up to it and press a designated button to open the drawer and close the drawer - by triggering the animation -…