So I've been working with Unreal 4 for about a week no - I am wondering - so I have a drawer that I have animated to open and close and I am trying to find a way that I could have the character in fps mode go up to it and press a designated button to open the drawer and close the drawer - by triggering the animation - stopping at the end of 1 - in the open state and stopping at the end of the 2nd one in the closed state - I am fairly new to blueprints - if anyone can point me into the right direction
I want to use the same method for opening doors as well...is it possible to do so? most of the tutorials i have seen do not use animated/rigged props in their tutorials - which is better?
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Here is a video from when I used the method from above on many things (doors,platforms,dynamic blocking volumes, cillision detection, key pressed events)
[ame="http://www.youtube.com/watch?v=bm7DIQHl5zE"]https://www.youtube.com/watch?v=bm7DIQHl5zE[/ame]