Hi, I don't know where to post this so I'll just post this here. I'm just a regular user of the student version of 3DS Max, learned through the internet and I want to sell my models on Turbosquid and other websites. However I'm only using a student version and I've heard that I can only "share" them for free and cannot…
Well, after 2 or 3 days of modeling in Blender it felt as comfortable as 3dsmax, so yes I would say the transition is very easy. Anyway it's always a good thing to be proficient in many different 3D softwares so I'd recommend learning 3dsmax too. But if you just want to sell models, start with Blender right away.
Yes, the transition from 3dsmax to Blender is very easy. I did it myself and even thought the "modeling logic" is a little different for max, Blender is a very good and easy to pick up software.
Maya's modeling tools are definitely not its strong point. Out of all the major 3D programs (Max, Maya, Modo, Blender, etc), Maya is generally considered to have the weakest modeling tools. If you can't afford Max, Modo is a very good alternative. It should be going on sale some time around November/December for $900. If…
Can I do the same modeling in Maya too? I'll probably try Maya for 30$ a month, I can deal with that. However I never touched the program. Blender seems pretty easy too, can I make the transition from 3DS max to Blender easily?
Im interested in hearing more on this. I use Max at work, but bought MODO for personal use, and even though I have several years of exp in Max and just a few months with MODO, MODO is just so much faster for modelling and UVing for me. And retopoing. What do some people think is better with max in this regard? Only thing I…
AFAIK Even if you where to purchase a license now, after making the assets, you technically wouldn't be able to sell the assets made on a student version. Ever. Importing your models into blender and out again to void the student water mark is a big no as well. You can look into Maya LT its like $30 a month, no lock in…
I might have to deal with something like this soon as well. Is there any specific documentation about this? I understand the Max to Blender thing, but I feel like if I purchased a license I should have the freedom to publish content from older versions of the same software package. For example, say I was using Maya 2013…