Hi inanimate, You're welcome. There's no silly questions, only ones missing datas, sometimes :) - You're now able to export your vertex colour set as a "flatColour-per-face" texture map - seems like you mapped a grunge texture (Guessing this is not a procedural) Do you ask about baking an unlit combination of both through…
Hello Inanimate Tried it on my side this morning cause I noticed 'export' was greyed out when setting the vertex paint tool to "face" in place of "vertex". Sorry I missed that point. So I tried baking a "custom shader" pass through transfer map, by connecting a mentalrayVertexColors-node to a mia_mat#diffuse slot >> cause…