It's done and submitted! Here's the final video (watch it in 1080p@60fps!): [ame] http://www.youtube.com/watch?v=Nyg9RFOVIjk[/ame] Thanks everyone for the feedback! Please let me know if you have any questions or comments. Everything made inside Unreal Engine 4, 3ds Max and Substance Designer. Original post:Hi everyone! I…
Thanks guys! Those blockouts are in max, so I'll start working on the crystal assets for unreal now. I've put together my reference board for the snakes effect as well: gotta speed up!
wow this is great concept and i love it !! Also interesting movement ! Did you use only Ue4 for those animations ?? (I'm new and i want to learn about it...) and for the crystal one, i would suggest to leave some fragments around the target sphere after explosion ??
I got the new meshes and materials done, made a separate material for the spear-like crystals so they can go incandescent before they finally explode, using the Black Body feature in UE4: [ame="http://www.youtube.com/watch?v=e6E9FP2rXKc"]RiotVFX Preview 02 - YouTube[/ame] Next step will be transferring the blockout…
Yes! It's normal mapped. I made a high poly version with beveled edges and added the rest of the details in Substance Designer. The diffuse is a wacky rainbow texture that works as a zbrush matcap. Here's the latest video: [ame="http://www.youtube.com/watch?v=3Lqp9MyycGE"]Crystal VFX MatineeActor 1 60fps 1920x1080 0 -…
Yeah, that was just a quick and dirty blockout with kaboom, I want to bring it into UE4 and use its features like GPU particles with depth buffer collisions. Here's the first blockout of my second effect: [ame="http://www.youtube.com/watch?v=384Q_OsaMco"]RiotVFX Preview 01 - YouTube[/ame] The idea behind this one is to…