Here's a brighter render to better suit the original painting :) Thanks for the info Swarm22...guess I'm so used to baking the AO into the diffuse that I didn't think about it when creating my Albedos!
Here is a small scene that I created in UE4. It is based off of a digital painting I like that I found on the interwebs (painting by artist Timothy Rodriguez). :poly136: Original painting (by Timothy Rodriguez): My UE4 render: And here a few breakdowns of the scene... diffuse only: (not sure why decals disappear when…
Really nice work and a faithful production of the source concept. I agree that there is too much AO in the diffuse/albedo textures. Even though technically there should be none at all I always tend to use a small percentage of AO as a rough guide 5-10%. For the lighting the original concept has a greater intensity of…