Yeah, 8k workflow in DDO is not fun. first off you'll be running about 23GB of ram, it will take about 15 minutes to save your work files and it will take about 10 - 20 minutes to compute when you make changes. If you can even manage to get DDO to actually run without any errors or crashing before you add any maps.
Just tried with a low poly tire with 8k maps that where all generated from xnormal nothing fancy, everything looks fine on screen, but now the exporter won't do anything when I hit the button. There is also something going on with the maps going blank on screen(solid grey), or being over-ridden by something, I only had one…
Hey Guys, i am working on a game right now with a super huge boss in the middle of an arena. Because of the size we decided to make him kind of high poly with a huge texture map (8k) The high poly is like 4,5 MIO polys heavy and built out of lots of subtools in zbrush.. the merged, decimated and zReMeshed version is 45k…