3DS Max's ShaderFX is kinda broken (clamped textures will sometimes go outside the 0-1 range, and shadows don't work for example), don't even think about DX11 on Max, since it can more times then not freeze up your workspace, so you might want to stick with Maya centric values for the future updates. I'm curious as to what…
Hey Kees, For some reason, I have to clamp the textures in the 0.1-0.99 range manually, this is most prevalent on 1D textures that might have been saved in a somewhat lossy format or compressed format (such as TGA or BMP as example). I don't have the access extension update, so I can't say if that fixed the clamp issue,…
No I didn't have service pack 5 installed and i also had OpenGL set as the renderer. So now it's working again! yay :) In my previous question i posted last year regarding a dark result i didn't have any lights enabled. I was kinda assuming i'd be able to light my object using just the cubemap, is that not possible? I get…
Hey @kodde, I was able to load your Maya 2016 sfx shader in 3ds Max 2018 and it works flawlessly! I'm investigating a way to edit glTF models in 3ds Max, and see an equivalent preview of how they'll look in the BabylonJS web 3d viewer. Your shader is really really close! This isn't my model, it's from the GitHub samples.…