Im still a little confused (Sorry) but do you want edge wear in your uv-seams? in that case the ID-Color cant be all one color. Or do you want wear on the mesh edges? Sorry for the confusion :)
I want on edge wear on the UV seams. :) Here's my color map. Like I said the edge wear worked perfectly in 1.6 with this map and now isn't in 1.7 I am using PS CS6. Is it possible I could get a download link for 1.6 please?
Thanks Teddy for explaining. Sorry to bring it up but it still isn't working. I surrounded a group of uv islands with white and the edge wear still is not happening automatically.
Teddy, I think it would be a great add-on to select or unselect, if it was as easy as dictating the background color that would make it even easier. Usually I (and I would think a lot of people) make my uv seams where natural clothing seams would be. Possible being able to choose between 2 different methods, like rough…
Thanks DarkEdge, To clarify, is this a bug report or a feature request? In order to get edge wear around UV seams you will need to set up the Dynamasks specifically for this. If you are indeed requesting a feature I can add it to the feature backlog if you wish? Sorry for the confusion. - Teddy
Hi DarkEdge, Thanks for the attachment! As of 1.7 DDO will use the black background of a color map to find UV seams, and then proceeds to eliminate those automatically. In the official build there will be a checkbox for this behavior, but for now simply make the background another color (say grey or white) and you will…