Texture update :) really hope I will be able to finish this one in time to the quality I want. Still lots of work to be done on the fur and after that a general polish pass, but its good fun! So flat shaded screen grabs from max: "Materials" are kinda tweaked to look good from above, so I prefer top down ones.
LATEST UPDATE: Heya, Joining in on the fun, the plan is to make a Victorian gentleman explorer meerkat version of Teemo. Heres some pictures I will draw inspiration from: And heres the basemesh: Next I will start playing around with shapes and proportions in ZBrush, and adding details :)
Time to show some signs of life, low poly and first round of bakes done. Bellow the following can be seen, the green channel from an object space normal map, followed by two different occlusion bakes (needs to be re-baked with more rays), a ramp (to help with grounding/depth from above) and finally a quick composition of…
So here is where I'm at atm. Still more to do, not to keen on the fur so I will give that some more love, but all in all its moving in the right direction :)
Thanks guys! Here some updates, re-did the fur and made the weapon, also did a lot of smaller polishing. Have some plans to make the Noxious Trap based on African masks, will see. Will probably do a bit more of polishing, but the plan is also to get the low-poly model finished the coming week.