So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
I spent some time during Sunday figuring out how to actually see my lil character in game / the submissions process and it felt really rewarding to go in game and use the ability that spawns him :D I may need to do some custom animations for him as some of the animations look like they may be really difficult to skin for…
@PrivacyEnt I'm not sure of the animation but I'm pretty sure it has to be roughly the same length as the original High poly for the ward nothing to crit.....
Thanks dude, I didn't realise you could look at it there. That's really helpful :D I've been getting my head around the masks / shader and I think I'm getting it now. I need to look at some sort of pattern on his back though I think. I'm trying to read up on custom rigging / animations now. I'm not sure if they're required?
@Pirvacy, It looks kind of lumpy Heres what I got so far. I still need to edit masks and and still the color. (No animations yet) Will my entry still be accepted into this contest if I don't do animations (It wont be submitted to the workshop if I can't figure it out). Theres also a weird stretching with it, but I'm going…
Looks sick man! Also, I call BS on the "no animator" thing. What was your degree in again? :P The texture will probably need be painted nice and dark since it's blowing out heaps at the moment but I'm sure you're all over that. I also now realise that venomancer is far less green than I had anticipated. Is your goal to…
@Thnk you probably should clean up the surface for the 1st bow it looks kind of bloated @Aitnar The blades have a very weak base, you probably should connect the edges of the bow and the blade. Since I never do animation or complex rigging, I tried my very best to actually set up a rig! Its not that great though :( Can I…
I'm having a seriously hard time trying to iterate on the skin weights for my ward, If I want to make changes I have to close DOTA and reopen it and then set up a new submission all over again to check out the new weights. Every time I just update the FBX it totally ignores any changes I've made and treats it like the very…
Hey dudes, here is my last update for today. A few things I need to fix: - Animation weights (not 100% certain how this is done) - Wood is showing specularity...that's weird. Will fix. - Handle is too wide. Let me know if you guys see anything else that stands out. Also, how are bow strings made for heroes that use bows?…