Until the UE4 plugin documentation is out anyone looking to put the plugin into UE4 this is how I did it and it works fine. Go to your Quixel directory and go to the folder Scripts then Plugins. You will see the file UnrealEngine4, copy that folder and then go to your UE4 folder in program files and then look for Unreal…
Thanks for all the feedback guys! Eyetoof: DDO does not currently record layer styles. This feature is in the works however! Esindesign: Soon :D akaChris: A new build is now up, please let me know if the issue persists -- note that the color black is reserved for background, and should not be used to mask other elements.…
Hey guys! Here's a preview of the 1.7 release. It contains a bulk of the functionality, with some surprises left. Please let me know how this runs for you and I will do my best to tidy up any mistakes before the official release is made. * Dynamask Custom Painting support // Add an infinite amount of layers/custom textures…