I have the same error. in version 1.7b If you run the DDO - that all is well. If the first press release info, or update launcher - you get this error. After the error is no longer possible to run DDO. A window appears here with this error: "No input paths specified. Aboting butch" (Quixel 1.6 + 1.7b / Photoshop CC2014/…
#1: In 1.7 the Reimporter doesn't remember custom painted mask layers. Once the project has re-rendered I have to click on a material's mask to open up the dynamask editor and re-apply the custom mask (the mask does save properly, it just needs to be "reminded" to re-apply itself). #2: Additionally when I re-render any…
I get this Error with 1.7 in DDO when creating a new project, right after it's created the curvature map and while making a map called "mn-Fm-dtmu". Error occures ONLY if the project has a color map! Without it, everything works just fine. EDIT: Seems that the generated ID Map does not have a Layer called…
Teddy: Yes, I tested it in all versions and it working perfect in 1.4 and lower. I think it's somehow connected with fix of Photo-Normal creating error in 1.5 becouse from that moment I can't import materials. Hope it helps.
Hi Teddy, I can also confirm having this problem a lot... certainly the highest priority bug to fix in my opinion. Good to hear you are on it ! :thumbup: Also I am getting this error message when I try to generate brass... (the first brass smart material that pops up) http://i.imgur.com/kmGgRkK.png :poly122:
I get the above error when adjusting the Texture Intensity slide on a material that's within a material, but not say a regular smart material (which is just the one group). Specifically the Scratched Painted Metal 06 preset has a paint material within the metal material, which is where I noticed this. I checked what you…
if this is posted in the wrong location, I do sincerely apologize, I'm still new to this forum. Is anyone having a problem with layer masks, I select specific colors in my color ID to apply materials to, but for some reason it won't retain the mask I select and just applies the material to the entire mesh. I've restarted…
So far, 1.8 has been really buggy for me. Especially if the project is created from scratch with 1.8. 1. Missing masks icons when reloading a project. 2. After adding a few materials * Re-importer stops working * Exporter defaults to /Flats for file path and calibration profile is set to CryEngine. If I change any of these…
Hey guys! Here's a preview of the 1.7 release. It contains a bulk of the functionality, with some surprises left. Please let me know how this runs for you and I will do my best to tidy up any mistakes before the official release is made. * Dynamask Custom Painting support // Add an infinite amount of layers/custom textures…