Hey Zis, I have never had a game project that would allow me to bring that many modular pieces into the scene. The node count would get high pretty quick if all the structures in the scene were built to that level of granularity. I'd suggest making bigger sections. Break it down something like this: stair piece stair end…
Awesome Guys, thanks for the notes! This certainly has me headed in the right direction. The asset is suppose to be viewed from fairly close. I think sectioning it up with the idea of potentially expanding the number of floors the building has is a great point.