Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
Two problems. The really dark looking edges are because you don't have enough geometry to support the smoothness of the highpoly. So you need to either give the lowpoly more geometry or you need to make the highpoly have sharper edges. The weird artifacting on the back of the lowpoly is probably caused by the baking…
Then my option will have to be making sharper edges since the low poly is already at max triangles capacity. I will try it when i get to my PC and see how it goes. Valve doesnt really let you have your low poly mesh much things, 400 tris is like nothing, i must improve at making the best out of few polys. Thanks for the…