All for the game engine route here because if your assets look good in an engine then you know your shit. Below is a good example: http://www.aldenfilioncg.com/
Because assets in general look better in Marmoset, simple as that. You can configure lighting conditions much easier in it. You also have a lot more control over your materials over CryEngine especially. Render engine is probably much more powerful in Marmoset over game engines because it does not have to handle as much at…
Hey there, this question have been on my mind for quite some time. Why don't more people use CryEngine/UDK as their 'testing' and presentation programs for video game assets creation? Isn't Marmoset, CryEngine, and UDK are basicly all physically accurate and "unbiased" rendering engines? Why does 'everyone' using Marmoset…
I think you people are trying to read too much into something that doesn't exist with too many variables. I have yet to see someone mention for example shadow issues pending on the card type and drivers you might be using with a specific engine (shadows in real-time don't work in Autodesk products on AMD 8xxx series cards…
Disclaimer: I'm slightly biased as i work for Marmoset, however that's only for the last 6 months and i am still a long time toolbag user/abuser. Rendering in CryEngine or UE4 (not UDK, UDK is not physically based) are both solid choices if you already have a good working knowledge of the engines, but you need to remember…
for characters we use toolbag in (pre)production. easy to pickup by everybody on the team, no engine-specific importing of assets and looks high fidelity enough to give you something to demonstrate when asking for particular features. the main benefit to us is that it lets us set up consistent looking renders of our work…
the point of toolbag is that it's a higher fidelity version of rendering techniques you see in current realtime games. saying you want an "actual" game engine ... what do you think is the meaningful difference?
Good post. You mentioned many real-life problems with engines, Ace-Angel. zearou, your questions should include: - Which solution shows my skills best? - Does the solution not affect my work negatively (what Ace-Angel said), because of reasons that won't be my normal job? - What do I want to show: - my model and texture…