Yeaaaaah....That was on my to do list.... :poly122: That I can add that's not a big problem. I'll probably add it....yeah i'll add it. And thanks Tucson! Redid scene , pose. I wanna add some more things in there somehow , but I don't want to make it as complicated as before. Skin weighting needs more work. UPDATE
I've been watching your thread with interest. Noting you've shared this in the hand painted thread, I assume you're going to primarily rely on the diffuse/color textures to define the materials and forms of your model. Since that's the case, I'd like to suggest, that because right now, the lighting in your texture is very…
He still looks crosseyed on this one but I fixeded it. I'm so excited about this right now. I still have to add the sword. Little thingies in the background. The lightning and yeah! SOOOOOON The environment I'm gonna be lazy about , probably not show the UV's at all. Nother evenig update:
Updated Hair and legwarmers and the eyes. Getting increasingly bored of her , gonna add the alpha cards and then...work on her some more I suppose. Started on the rig just have to attach all the circles to the funny looking circles so stuff and things happen and I can't move her leg 360 anymore Aaand the environment I'm…
Started to make a composition for the gun or for future weapons I might add so I can quickly just paste them in there. Worked on the monthly character a bit , did the retopo and the UV's and am quite happy with them so far. She's sitting at 2.2k was going for 2k but I suppose the polycount police hasn't caught up with me…
Still haven't addressed the problem with the shitty texture on the tree , I'll do that soon. Progress of today. Almost hitting my 2k limit , gonna have to trim some triangulars on the rock , it looks odd on the wireframe , no idea what I was thinking there. Not sure about the grass texture either. To me it pops but maybe…
The concept has this weird violet blue color that's "acting" like the specular highlight on the top of the pectorals and upper torso. The texture could definitely use that to add more body to it. I'd also figure out a way to make the belly button are more tranluscent reading. Maybe capillary veins to accentuate that light…
Updated a lot of things the last time and started to add a little bit more detail on the mesh as well as zremeshing everything down to bite-size to have some guidelines later on for the retopo. I'm aiming for 16k with 2k texture maps. I don't know how to break that down though yet. Head Body + Props ( ? ) I don't know.…
Been doing quite a bit of fiddling around with the Goblin guy. Redid the retopo about 2 times before settling with one I was happy with. Learnt about Marvelous Designer , how to clean bake in xnormal and properly doing a cage in maya. How NOT to bake. What makes MD explode. How clean UV's are supposed to look like. ( all…
Great work so far. A couple critiques: First, I would say since you're going high to low poly on this, you might want to add a bit more tertiary detail on the high poly overall. It's a bit hard to tell what you have because of the distance and lighting, but I think it could definitely use a bit more visual interest in that…